In the world of digital content creation, Sketch has become a prominent name. Known for its design capabilities, Sketch has helped creators bring their ideas to life. But the question arises: What did Sketch do 2 years ago? This timeline brings us to significant updates, changes, and features that shaped the evolution of this powerful tool. In this article, we will explore what Sketch did two years ago, the major updates that were introduced, and how they impacted its users and the design community.
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A Brief Introduction to Sketch
Before diving into what happened two years ago, it’s important to briefly understand Sketch. Sketch is a vector graphics editor primarily used for designing user interfaces, mobile applications, websites, and icons. It gained popularity due to its simplicity, intuitive interface, and focus on UI/UX design.
Now, let’s rewind to two years ago and discover what Sketch did two years ago that captured the attention of designers and developers around the globe.

Key Updates Sketch Made 2 Years Ago
Two years ago, Sketch rolled out some major updates that changed the way designers work with this software. The changes were primarily focused on improving the user experience and adding new features to stay competitive in the design tool market.
1. Introduction of Real-time Collaboration
One of the major changes Sketch did two years ago was the introduction of real-time collaboration. Designers had long requested a feature that allowed multiple users to work on the same project simultaneously. Two years ago, this feature finally became a reality. Real-time collaboration allowed teams to work together seamlessly, making it easier for designers to iterate, comment, and make changes on the go.
This feature was a game-changer for remote teams and design agencies, as it streamlined workflows and sped up project delivery. Sketch’s real-time collaboration allowed users to see changes made by others in real time, providing a more dynamic and integrated design experience.
2. Sketch for Teams
Another big move Sketch made two years ago was the introduction of Sketch for Teams, a subscription-based service. This allowed teams to work together in a shared cloud environment, where they could store, share, and access all their design files in one place. Two years ago, this feature made Sketch more than just a design tool – it became a platform for teams to collaborate, manage projects, and maintain a centralized source for their design work.
This was a pivotal shift that positioned Sketch as a robust tool for businesses and agencies looking for a more collaborative design process.
3. Advanced Prototyping Features
What did Sketch do two years ago in terms of prototyping? It introduced advanced prototyping features that allowed designers to create more interactive and dynamic prototypes. This made it easier to present fully functional mockups to clients and stakeholders. Sketch’s prototyping features also included smoother transitions, better animations, and the ability to link different pages and artboards with interactions.
This update was critical for designers who wanted to showcase the user journey with more clarity, making the entire design process more visual and interactive.
Why These Updates Were Important
The updates that Sketch did two years ago were essential for several reasons. First, the design tool market was becoming increasingly competitive, with tools like Figma and Adobe XD gaining popularity due to their collaborative and prototyping features. By adding similar features, Sketch was able to stay relevant and competitive.
Additionally, remote work was becoming more widespread, and the need for collaborative tools skyrocketed. By focusing on real-time collaboration and team-based workflows, Sketch ensured that it remained a top choice for remote design teams around the world.
User Feedback on What Sketch Did 2 Years Ago
The response from users to what Sketch did two years ago was overwhelmingly positive. Designers appreciated the new collaborative features, as they allowed them to work more efficiently, especially in a remote setting. The introduction of advanced prototyping also made Sketch more versatile, enabling designers to use one tool for both designing and presenting interactive mockups.
Some users did express concerns about the subscription-based model for Sketch for Teams, but overall, the feedback highlighted how these changes improved productivity and collaboration within design teams.
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How Sketch’s Changes Affected the Design Community
The impact of what Sketch did two years ago rippled through the design community. The real-time collaboration and prototyping features led to more streamlined design processes, which meant faster iterations and quicker project turnarounds. Design teams were able to work together without the friction of constantly sharing files or worrying about version control.
Furthermore, Sketch for Teams became a valuable asset for agencies and businesses, as it allowed them to manage their design projects more effectively. Having all design assets in one cloud-based location made it easier to organize and track project progress, saving both time and effort.

Evolution of Sketch After These Changes
While we’ve explored what Sketch did two years ago, it’s also important to look at how these updates influenced the evolution of Sketch in the years that followed. Since these updates, Sketch has continued to innovate, adding more features and refining its platform to meet the changing needs of designers.
Some of the key developments after these updates include enhanced design systems, improved performance for larger files, and deeper integrations with other tools and platforms. All of these changes built upon the foundation that was laid two years ago when Sketch introduced its real-time collaboration and team-focused workflows.
Sketch’s Competitive Landscape
Two years ago, Sketch faced increasing competition from other design tools like Figma and Adobe XD. These competitors were quickly gaining ground due to their collaborative features and web-based platforms. By introducing its own collaborative tools, Sketch was able to maintain its position as a leading design tool.
However, the competition also pushed Sketch to continually improve and innovate, which ultimately benefited its users. By keeping pace with these other platforms, Sketch ensured that it remained a top choice for professional designers worldwide.
Looking Forward: What’s Next for Sketch?
Now that we’ve looked at what Sketch did two years ago, what can we expect in the future? Sketch has already demonstrated a strong commitment to improving its platform, and there’s no doubt that it will continue to innovate. As the design industry evolves, Sketch is likely to focus on areas like artificial intelligence, automation, and further improving team collaboration.
The changes that were introduced two years ago laid a solid foundation for Sketch’s future, ensuring that it remains an essential tool for designers everywhere.
What did Sketch Do 2 years Ago?
Conclusion
What did Sketch do two years ago? It introduced real-time collaboration, advanced prototyping, and team-based workflows, transforming the way designers worked with the platform. These changes made Sketch a more powerful and versatile tool, allowing it to stay competitive in a rapidly changing design landscape.
Two years ago marked a pivotal moment in Sketch’s history, and the impact of these updates is still felt today. As Sketch continues to evolve, designers can look forward to even more exciting features and improvements in the years to come.